Code and cipher are used interchangeably by most folks but they are very different.

Cipher

Could K4 involve a code? Sure. We’d need a codebook to decipher it however and we’ve been given no clear indication of where to find one (unless it’s been buried at the longitude/latitude coordinates).

This is typically why it’s more common to attempt to crack various ciphering systems for Kryptos because these are in theory much more likely to have been used and are easier to crack.

We shouldn’t completely shut the door on the possibility of K4 involving a coding system but I personally won’t pursue it.

(Wikipedia excerpts)

In cryptography, a code is a method used to transform a message into an obscured form, preventing those who do not possess special information, or key, required to apply the transform from understanding what is actually transmitted. The usual method is to use a codebook with a list of common phrases or words matched with a codeword. Encoded messages are sometimes termed codetext, while the original message is usually referred to as plaintext.

Terms like code and in code are often used to refer to any form of encryption. However, there is an important distinction between codes and ciphers in technical work; it is, essentially, the scope of the transformation involved. Codes operate at the level of meaning; that is, words or phrases are converted into something else. Ciphers work at the level of individual letters, or small groups of letters, or even, in modern ciphers, with individual bits. While a code might transform “change” into “CVGDK” or “cocktail lounge”, a cipher transforms elements below the semantic level, i.e., below the level of meaning. The “a” in “attack” might be converted to “Q”, the first “t” to “f”, the second “t” to “3”, and so on. Ciphers are more convenient than codes in some situations, there being no need for a codebook, with its inherently limited number of valid messages, and the possibility of fast automatic operation on computers.

Codes were long believed to be more secure than ciphers, since (if the compiler of the codebook did a good job) there is no pattern of transformation which can be discovered, whereas ciphers use a consistent transformation, which can potentially be identified and reversed (except in the case of the one-time pad).

Codes are defined by “codebooks” (physical or notional), which are dictionaries of codegroups listed with their corresponding plaintext. Codes originally had the codegroups assigned in ‘plaintext order’ for convenience of the code designed, or the encoder. For example, in a code using numeric code groups, a plaintext word starting with “a” would have a low-value group, while one starting with “z” would have a high-value group. The same codebook could be used to “encode” a plaintext message into a coded message or “codetext”, and “decode” a codetext back into plaintext message.

However, such “one-part” codes had a certain predictability that made it easier for others to notice patterns and “crack” or “break” the message, revealing the plaintext, or part of it. In order to make life more difficult for codebreakers, codemakers designed codes with no predictable relationship between the codegroups and the ordering of the matching plaintext. In practice, this meant that two codebooks were now required, one to find codegroups for encoding, the other to look up codegroups to find plaintext for decoding. Students of foreign languages work much the same way; for, say, a Frenchman studying English, there is need of both an English-French and a French-English dictionary. Such “two-part” codes required more effort to develop, and twice as much effort to distribute (and discard safely when replaced), but they were harder to break.

Cryptanalysis of codes

While solving a monoalphabetic substitution cipher is easy, solving even a simple code is difficult. Decrypting a coded message is a little like trying to translate a document written in a foreign language, with the task basically amounting to building up a “dictionary” of the codegroups and the plaintext words they represent.

One fingerhold on a simple code is the fact that some words are more common than others, such as “the” or “a” in English. In telegraphic messages, the codegroup for “STOP” (i.e., end of sentence or paragraph) is usually very common. This helps define the structure of the message in terms of sentences, if not their meaning, and this is cryptanalytically useful.

Further progress can be made against a code by collecting many codetexts encrypted with the same code and then using information from other sources

  • spies,
  • newspapers,
  • diplomatic cocktail party chat,
  • the location from where a message was sent,
  • where it was being sent to (i.e., traffic analysis)
  • the time the message was sent,
  • events occurring before and after the message was sent
  • the normal habits of the people sending the coded messages
  • etc.

For example, a particular codegroup found almost exclusively in messages from a particular army and nowhere else might very well indicate the commander of that army. A codegroup that appears in messages preceding an attack on a particular location may very well stand for that location.

Of course, cribs can be an immediate giveaway to the definitions of codegroups. As codegroups are determined, they can gradually build up a critical mass, with more and more codegroups revealed from context and educated guesswork. One-part codes are more vulnerable to such educated guesswork than two-part codes, since if the codenumber “26839” of a one-part code is determined to stand for “bulldozer”, then the lower codenumber “17598” will likely stand for a plaintext word that starts with “a” or “b”. At least, for simple one part codes.

Various tricks can be used to “plant” or “sow” information into a coded message, for example by executing a raid at a particular time and location against an enemy, and then examining code messages sent after the raid. Coding errors are a particularly useful fingerhold into a code; people reliably make errors, sometimes disastrous ones. Of course, planting data and exploiting errors works against ciphers as well.

  • The most obvious and, in principle at least, simplest way of cracking a code is to steal the codebook through bribery, burglary, or raiding parties — procedures sometimes glorified by the phrase “practical cryptography” — and this is a weakness for both codes and ciphers, though codebooks are generally larger and used longer than cipher keys. While a good code may be harder to break than a cipher, the need to write and distribute codebooks is seriously troublesome.

Constructing a new code is like building a new language and writing a dictionary for it; it was an especially big job before computers. If a code is compromised, the entire task must be done all over again, and that means a lot of work for both cryptographers and the code users. In practice, when codes were in widespread use, they were usually changed on a periodic basis to frustrate codebreakers, and to limit the useful life of stolen or copied codebooks.

Once codes have been created, codebook distribution is logistically clumsy, and increases chances the code will be compromised. There is a saying that “Three people can keep a secret if two of them are dead,” Benjamin Franklin – Wikiquote and though it may be something of an exaggeration, a secret becomes harder to keep if it is shared among several people. Codes can be thought reasonably secure if they are only used by a few careful people, but if whole armies use the same codebook, security becomes much more difficult.

In contrast, the security of ciphers is generally dependent on protecting the cipher keys. Cipher keys can be stolen and people can betray them, but they are much easier to change and distribute.

Superencipherment

In more recent practice, it became typical to encipher a message after first encoding it, so as to provide greater security by increasing the degree of difficulty for cryptanalysts. With a numerical code, this was commonly done with an “additive” – simply a long key number which was digit-by-digit added to the code groups, modulo 10. Unlike the codebooks, additives would be changed frequently. The famous Japanese Navy code, JN-25, was of this design, as were several of the (confusingly named) Royal Navy Cyphers used after WWI and into WWII.

One might wonder why a code would be used if it had to be enciphered to provide security. As well as providing security, a well designed code can also compress the message, and provide some degree of automatic error correction. For ciphers, the same degree of error correction has generally required use of computers.

It’s possible that K4 is much longer than 97 letters. This could be accomplished rather easily by the use of code words/letters.

For K4 to be a good code, it would require the use of a codebook which implies that we need to find or understand a reference to said codebook.

Until we find evidence that it’s a coded message then it’s safe to assume it’s not. Why? Because if it’s a well-coded message then it would be incredibly difficult for a hobbyist to crack and therefore not really worth the effort.

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